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Park Assets

**Assets made prior to integration of PBR pipeline in game engines**
5 hours per asset.

A few assets I constructed for the Virtual Gemini project, which was part of the social cognition training at the Brain Performance Institute ( These pieces were made for use in a playground scenario and around the larger town level.

Below the first set of models is the texture layout and material composition of the parking meter asset.

Each of the above assets, along with others I made, were used in the town from the above video flythrough.

| Maya | Photoshop | Xnormal | UDK

Virtual Gemini Flythrough | Steve Zapata