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Plane

Note: There is some redundant geometry in this model. Our Shader uses Vertex-based ambient occlusion and this geo is used to "control" the spread of that effect over the surface of the model.

Based on a design by the excellent Erric Grossman | http://ericmgrossman.artstation.com/
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Tools:
- Blender 2.7x
- Unity 4.x
- Shader Forge
- Photoshop

The Plane

Steve zapata plane array
Steve zapata planeconceptlayout