Recently did an Art Test for Kitbash3D. My task was to model and unwrap from a concept. I decided I would take this further and fully texture it and turn it into something more. I used 3dsmax and Marvelous Designer to model and unwrap the building and props, I textured it all in Substance Painter. The ground I sculpted and textured with Quixel Mixer and the nature assets are from Quixel Megascans, packed together and rendered in Substance Stager.