-Google Pixel 2 Camera
-750 images
-120 million triangle high poly
-20k triangle prop
-Reality Capture
-Zremesh in Zbrush , cleaned in max for prop
-Missing Mesh Data created in Zbrush
-Baked in XNormal
-Cleaned up and enhanced in Photoshop and Mixer
-Rendered in Marmoset
-Subject "Quartz Crystal" My mother has lots of minerals and rocks dotted around and since i cant go outside (Bloody Corona), decided to steal some of her stuff to scan. This Quartz is the first one. I had fun with this, much trickier thing to scan with the surface being so shiny and it also having sub surface detail. I had to create the Sub Surface Scattering and Translucency map from a lot of trial and error, still not 100% accurate but its decent still i think. Some Cracks and AO/heightmap was enhanced in mixer also then uprezzed.
Quartz